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A Record Eight Mobile Games Surpass $1B In Consumer Spending

A record eight mobile games have generated over $1 billion in consumer spending in 2021. Only five titles reached that mark in 2020, and three in 2019. Mobile has become the fastest-growing gaming category, making up more than half of the $175 billion global games business.

Here are the following publishers who put up the strongest numbers this year:

  • Tencent: “PUBG Mobile” and “Honor of Kings” ($2.8 billion each)
  • MiHoYo: “Genshin Impact” ($1.8 billion)
  • Roblox: “Roblox” ($1.3 billion)
  • Moon Active: “Coin Master” ($1.3 billion)
  • Niantic: “Pokémon Go” ($1.2 billion)
  • King: “Candy Crush Saga” ($1.2 billion)
  • Garena: “Garena Free Fire” ($1.1 billion)

The mobile gaming market is projected to reach $272 billion by 2030, and other video game developers are starting to take notice. Electronic Arts has made a series of acquisitions in the space, and Nifty Games recently closed $38 million in new funding in August to bring its mobile sports games to a broader audience.

Total consumer spending for mobile titles reached nearly $90 billion in 2021, a 12.6% uptick year-over-year.

(All information was provided by Front Office Sports)

1 comment on “A Record Eight Mobile Games Surpass $1B In Consumer Spending

  1. Pingback: 60% of entire gaming market is now dominated by mobile gaming, study finds - Mashable South East Asia - Tool Cups

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