It seems like some game developers and writers are not concerned with making enjoyable products. In fact, Josef Fares, the world famous movie director turned video game designer, recently said that video games don’t have to be fun to be successful.
“You hear a lot of people say it needs to be fun, that that’s what is important,” Fares said. “Yes, games could be fun but the best moments in games, for me, haven’t been about fun. To name a few, there’s stuff in Journey, or the beginning of The Last of Us — it’s stuff that wasn’t really about ‘fun.’”
Josef Fares has been a staple of the entertainment industry for several years. The 44-year-old former film director is famous for playing a huge role in the development and creation of hit games like Brothers: A Tale of Two Sons, It Takes Two, and A Way Out.
The Profit‘s Take:
I am frustrated with this article. He’s simply wrong. While he is saying “games don’t need to be fun to be successful,” he’s not providing an alternative solution to the point he’s trying to make. If it’s not about creating fun, then what’s the point of making any game? Either this article was clickbait, or Fares is wrong. There’s no in between. Games HAVE to be fun.
(All information was provided by VentureBeat and Wikipedia)

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