House of Esports has partnered with virtual reality company GmbH & Co KG, to create Tennis Esports, which will premier on November 1st. Players will be able to experience the same feeling in VR as on the actual tennis court while utilizing new, advanced virtual reality-based training devices.
“We are very enthusiastic about VR and its possibilities especially in combination with the more traditional sports, said Wim Noordzij, the Founder of House of Esports. “House of Esports works in the domains, sports, welfare, and education. The fact that you can play a match between Rotterdam vs. Vienna from your hometown without traveling for example make this game go beyond boundaries you could ever have imagined. Apart from the ecological footprint and sustainable development goals, we reach with this concept.”
The applied technologies cover video and audio fidelity in VR, the highest levels of immersion, haptic feedback, real-time full-body motion tracking and capture, interactions with people and objects, multiplayer games, similarity modeling, biomechanical modeling, real-time data analysis, and processes that use machine learning and artificial intelligence tools.
The new VRML platform integrates all necessary technologies and content into powerful and universal solutions that support multiple B2C and B2B products. This scientific project, accompanied by the Technical University of Vienna TUW and major industrial partners, is based on individual biomechanical data.
(All information was provided by EIN Presswire)

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