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Platinum’s New CEO Wants To Create Larger, Riskier Games

PlatinumGames co-founder Atsushi Inaba, who recently took over as president and CEO, discussed his promotion in a recent interview along with his aspirations for the company’s future. Inaba appeared to suggest a larger focus on live service games. He said he would like the company to create more games that “can be enjoyed and loved for a longer period of time,” compared to those in which players experience “one-off” content.

“Project G.G. is still in the stage of testing various things, so I can’t tell you much about it, but when it comes to future game production, we want to focus on creating games that are different from the past,” said Inaba. “I would like to focus on creating games that can be enjoyed and loved for a longer period of time. Of course, we would like to cherish and create small but brilliantly conceived games such as Sol Cresta, and games in which you can enjoy the process of clearing the game by going through one-off, well-designed stages, such as Bayonetta.

Inaba’s latest comments are potentially the first indication of the level of commitment the company intends to place on service games overall. Inaba said that Platinum currently has some 300 staff across its Osaka and Tokyo studios (with 70 in the latter), but that he’s keen to expand to over 500 in order to match his ambitions for the company. Asked how he intends to run the studio now he’s CEO, Inaba said he’d like to take more risks on larger, more unique titles.

“[Former CEO Kenichi Sato] laid the foundation for the company, but I’d like to return to the original ethos of PlatinumGames,” continued Inaba. “If we can no longer create new ways to play, then there is no reason for us to exist, and if that happens, I think it would be better to dissolve the company, no matter how profitable it is.”

(All information was provided by Video Games Chronicle)

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