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QTnet And Juniper Networks Are Building AI-Driven Esports Gaming Stadium

QTnet has announced it has selected Juniper Network’s wired, wireless, and security solutions to power its eSport Challenger’s Park. The Japanese telecommunication service provider says its facility is a place where both professional players and the general public can engage with sports gaming with a secure AI-driven network from Juniper. Upon completion, QTnet’s facility will become the home stadium of Sengoku Gaming.

“When we partnered with Juniper Networks, the goal was simple: to build a network that would be an essential component of our eSport Challenger’s Park,” said Masanori Nakano, Corporate Strategy Executive at YOKA Professional Esports Business Group. “Furthermore, for players to perform to their full potential, we required a high-quality network with low latency. By selecting Juniper’s AI-driven solutions, we can significantly reduce operational load while also providing a high-quality user experience for both players and the public. We are excited to leverage Mist AI’s capabilities to enhance end-user experiences and bring esports to the masses.”

The company says this decision comes after it realized the esports industry’s reliance on zero latency, as any time delay can affect the outcome of a match, and QTnet says the network will enable reliable, high-performance, and seamless end-user experiences.

QTnet has established Juniper Wireless Access Points throughout the stadium to create a high-performance wireless environment that provides players and visitors with pervasive, fast, and reliable connectivity.

The company adds that it is supporting this connectivity with Juniper’s EX Series Switches and SRX Series Services Gateways, allowing QTnet to meet the security and lower latency requirements of the network environment for esports activities.

(All information was provided by Datacenter News)

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