Ubisoft is one of the few publishers that got in on the open-world hype early with franchises like Far Cry and Assassin’s Creed. It wasn’t long until that expanded to other games that were previously smaller in scale like Ghost Recon. Over the years, as expectations have grown, Ubisoft has doubled down on open-world gaming, sometimes to a fault.
The sizes of its maps have become increasingly larger and resulted in more content. With that said, many have noted over the years how they are unable to finish Ubisoft’s games because of how long they are, almost to the point of becoming overwhelming.
“No part of a game should be driven by ‘more is better,’” said Patrick Bach, Managing Director of Ubisoft Stockholm. “This is technology, and that does not dictate what games you build, but there are games that will definitely benefit from being bigger, more detailed, being able to scale, and being greater than they are today,” he said. “I don’t think there’s a real connection between games being bigger and them being better or worse. It depends on the creators and how they want to spend their energy achieving their vision.”
We can’t say for certain what that means for the future of Ubisoft’s games. There are rumors of a linear Assassin’s Creed game in development, and while details are scarce, it could be a new direction for the series and possibly a welcome from lapsed fans.
(All information was provided by ComicBook)