Research Reveals Cloud Gaming And The Metaverse Are On Track For Mainstream Adoption

Amdocs, a leading provider of software and services for communications and media companies, recently released research findings that surveyed US gamers who play at least once per week. The New Gamer Report found that gamers are largely ready for a “post-console” future that pairs cloud gaming with 5G connectivity – and they are willing to pay more for it. When it comes to the metaverse, concerns around poor connectivity, hardware costs and it being too early in its infancy could hinder adoption.

Cloud gaming findings include:

  • 62% of gamers have used or plan to use popular cloud gaming services this year, with Xbox Game Pass ranking as the most popular. 65% of gamers think ongoing cloud gaming developments are positive, while 38% believe they will completely change the industry.
  • 78% of gamers are willing to pay at least $10 for cloud gaming services if they could ensure a bundled, dedicated 5G connection as an add-on to their subscription. Almost half of these respondents (44%) would pay more than $20 for this service.
  • The console wars may be coming to an end, as 82% of gamers said they would consider not purchasing gaming hardware in favor of the cloud if they could stream any new AAA video game without issue. Only 18% reported they would still want a dedicated console.

Metaverse findings include:

  • 21% of gamers are not confident their internet connection can handle the metaverse while 33% feel hardware (ex: VR headsets) is too expensive. 41% think it’s too early to jump in and want more time for it to develop.
  • Most gamers feel positive about the promise of a metaverse, with only 18% believing it won’t become popular. Ages 35-44 were the most likely to be interested in the metaverse (58%) compared to 49% of 18-24, 40% of 45- to 54-year-olds, and 17% of people 65 and up.
  • While the largest concern about the metaverse is gamers think it’s too early to jump in, concerns about security and identity theft risks (37%) ranked as the second-highest barrier to metaverse adoption.

(All information was provided by GlobeNewswire)

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