Research And Markets recently released a report that said the global gaming software market is expected to be worth $159.59 billion by the year 2026. This represents a compound annual growth rate (CAGR) of 10.81% in the next five years.
“The increasing software gaming penetration in the entertainment and educational sectors around the world, increase in the number of smartphones, and evolving business models are creating numerous growth opportunities for the Global Gaming Software Market. The end-users are progressively receiving diverse types of software games, such as adventure, action, role-playing, simulation, puzzles, sports, and others,” the report reads. “The companies operating in the market are focusing on expansion, merges, and collaborations to increase their share in the market.”
The report breaks down gaming software by gaming device type, gaming type end-use, distribution channel, and region. The market can be further segmented, based on type, into action, adventure, simulation, role-playing, sports, and puzzles.
Hundreds of companies were mentioned in the report. Some of the biggest names include Disney, EA, Tencent, Ubisoft, Valve, Google, and Nintendo.
(All information was provided by Yahoo! Finance)
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