ReportLinker recently released a piece entitled “Gaming Market – Growth, Trends, COVID-19 Impact, and Forecasts (2021 – 2026)”. In this report, it was revealed that the global gaming market will reach a value of $295.63 billion by the year 2026. A CAGR of 10.5% is expected during this forecast period.
“Adoption of Gaming Platforms, such as E-sports, drives the market. eSports are witnessing substantial market demand in the current market scenario, and are thus driving the overall gaming industry across the globe,” the report reads. “Riot Games with League of Legends and DotA 2 are two of the notable examples of influential actors in the eSports business. South Korea is considered to be the country of origin of eSports. Even though the United States overtook South Korea in terms of revenues in the eSports business, it still hosts one of the biggest tournaments in the world.”
According to Statista, there are projected to be 2.81 billion global gamers by the end of 2021, representing a 4.27% increase from 2020. It is reported that there are expected to be over 3 billion global gamers by 2024.