VentureBeat Says 5G Will Help Cloud Gaming’s Growth

An article was recently put out on Venture Beat entitled “5G to accelerate cloud gaming expansion”. In this piece, Jonathan Kriegel, the CEO of DOCOMO Digital, explains how 5G networks will impact the cloud gaming market and major telecommunications companies.

“The steady spread of 5G mobile networks will drive a parallel surge in the adoption of cloud gaming services as performance constraints associated with low wireless bandwidth and high latency wither away,” Kriegel writes. “In the U.S., all three major operators (AT&T, T-Mobile, Verizon, and T-Mobile) have already begun working with cloud gaming companies such as PlayGiga, Hatch, and Microsoft Xbox Game Pass to test and develop services, including bundling deals that offer mobile data packages alongside subscriptions. Similar collaborations are happening elsewhere, including BT (Google Stadia), Vodafone (Microsoft Xbox Game Pass), Telefonica (GeForce Now), SK Telecom (Microsoft), Korea Telecom, and KDDI (Ubitus). As more players switch to the benefits of cloud gaming on their smartphones via superfast 5G networks, the number of those partnerships is only set to increase.”

Newzoo recently released its global cloud gaming report. According to the study, the global value of the cloud gaming market will more than double from $633 million in 2020 to $1.45 billion in 2021.

(All information was provided by Venture Beat)

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