A new report from Statista showed that revenue from mobile gaming apps across the globe will grow from $100 billion in 2020 to $120 billion in 2021. Total esports viewership will grow at a CAGR of 9% from 2019 to 2023.
In 2017, there were 335 million active esports audience members. This means that the size of the global esports audience is expected to nearly double over this six-year period.
“I actually think of esports as the mainstreaming of gaming, or the pop culture instantiation of gaming versus the pure idea of these players becoming professionals to compete at the highest levels,” said Rick Yang, a partner at the venture capital firm NEA. “It’s essential to think of the esports opportunity in this way — one inclusive of gaming, media, pop culture, and commerce — as it shines a light on opportunities beyond gaming events alone.”
(All information was provided by PR Newswire)
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