Sony Patents New Multi-GPU System Designed For Improving Cloud Gaming Performance

A new Sony patent looks to enhance the graphical capabilities of cloud gaming services in order to bring a higher quality product through this online specific medium, which could extend into Sony’s PlayStation Now service since this system does often include the ability to stream games onto the PS4 and PS5. However, there is no direct evidence as of yet from the patent that this new technology is specifically for the current version of the PlayStation Now service, or if it could be for an unannounced system in the future.

Much of the express language in the patent is extremely technical, but the simplified terms revolve around Sony’s being able to find a solution to the many difficulties of having multiple GPUs on cloud computing data. The problem stems from evenly distributing the workload on multiple GPUs at once in order to make sure that they all finish whatever process they are being asked to compute at the same time. Without a solution, this can lead to idle time on GPUs and wasting time while they wait for the next prompt, which can cause lagging, much like what players report with services like PlayStation Now.

According to the claims listed in the patent, this new technology appears to focus on both trying to properly divide data while also including buffers for the work one GPU has done ahead of the others. This way, instead of keeping any single GPU occupied with something it has already finished, it can pass on the information to storage and then start working on the next required process. Since these computations happen sixty times a second, deterring this backup could be the key to keeping PlayStation’s cloud gaming services producing the best quality possible.

Given the claims in the patent, this could help cloud gaming services reach much higher performance levels than have previously been possible. For Sony’s PS5 system, this could make streaming games at even higher framerates possible. If the multiple GPUs can work together to stream out at higher framerates, then several of Sony’s most recent consoles should be able to process at receive at those rates as well.

(All information was provided by Game Rant)

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