British gaming organization Guild Esports has published its financial results for the period between October 1st, 2020, and September 30th, 2021, marking the company’s first audited full-year results since its June 2020 launch. They reported $11.8 million in losses, compared to last fiscal year’s $3.6 million. The annual revenues were $2.6 million, an increase from the second half of 2020 but still leaving much to be desired.
“I am pleased to report Guild’s maiden full-year results since its flotation on the London Stock Exchange on October 2nd, 2020,” said D Lew, Guild Esports chairman. “The period under review saw Guild rapidly scale from start-up phase to full commercial operations as part of its growth strategy to become one of the world’s leading esports team organizations in the next few years. Despite the challenges of building a new business amid a global pandemic, good progress was made across the business to fulfill that vision.”
This was Guild’s first full calendar year of business. The company managed to sign a set of new sponsors, including HyperX, Subway, and Samsung. Guild Esports also started its Guild Academy, project and recorded growth in social media following and viewership. Last week, the organization signed a 10-year lease for the Guild Academy its global headquarters in London’s Shoreditch, which the org expects to become a “significant commercial asset.”
In the conclusion of the report, Guild Esports noted that the company plans to attract more brand partners in 2022, and is confident that significant sponsorship revenue will be added to the current annual revenue run.
(All information was provided by Esports Insider)