The third season of Call of Duty: Warzone was recently released at 5:00 PM in the United Kingdom on April 26th, 2022. The highly-anticipated new season of Warzone resulted in Virgin Media’s busiest day of traffic this year the very next day.
Overall, April 27th was the second busiest day in Virgin Media history. The only other time the network was busier was on December 28th, 2021, a day that COVID-19 and six Premier League soccer matches kept people in their homes.
On April 27th, between 4:00 PM and 12:00 AM, the average Virgin Media customer consumed 12.1 GB of data. This signifies a 29% increase from the previous week. Moreover, from 8:00 PM to 10:00 PM, traffic was 11.9% higher than usual.
Call of Duty: Warzone is a free-to-play multiplayer video game that made its global debut in March of 2020. The game is available on the Xbox Series X|S, the PlayStation 4, the PlayStation 5, and Microsoft Windows.
The Profit‘s Take:
This is a HUGE amount of data, all things considered. I’m a little bit worried that we’re passing the capabilities of some of these networks. This means that it will be more difficult to actually enter the metaverse and have more intense gaming experiences because these telecom companies can’t support all the information and data being accessed. The size of the games being created is increasing at a faster rate than the width of the pipes. If we believe that these experiences will be more engaging and immersive (and thus larger in size), we should be worried that our networks maybe can’t handle it.
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