While most video game fans have a negative connotation with the idea of games being canceled, it doesn’t sound like everybody is convinced that cancellations should always be considered a bad thing for our industry. In fact, the general manager of EA’s Motive Studio recently said that cancellations shouldn’t be looked at so harshly.
“Cancellations in video game development shouldn’t be a taboo thing,” said Patrick Klaus. “There’s nothing taboo [about it]. It’s part of the creative process and the uncertainty that comes with exploring different things. The one thing that I thought was really important at the time is that this wasn’t an executive EA headquarters call. It was our call. It was our call to say, considering where we were as a studio – a relatively young studio, a new team, [that it was] very ambitious. We didn’t want to bite more than we could chew. And a new IP, going all-in as a studio… considering you’ve got families… You want to make sure you’ve got sustainability and you set the teams up for success and I take that responsibility of calculated risk-taking very seriously. You need some good Plan B’s in order to continue to build a studio. And you know, those Plan B’s very often end up being amazing Plan A’s. Dead Space was the first thing, in order for us to step up and have more ambition, and then with Iron Man, we’ve got the opportunity to take things to a whole new level.”
Since the organization was founded in 2015, EA Motive has focused on creating Star wars video games, specifically Star Wars Battlefront II and Star Wars: Squadrons. However, the company has plans to release a Dead Space remake next year and is also reportedly working on an untitled Iron Man game with Marvel.
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