After originally planning to have their Arc GPUs available for Q1 2022, Intel recently announced that they will not be ready for market until Q2, aka Spring 2022. As for their add-in GPUs for workstations, those will be available in Q3. The first-gen Alchemist GPUs will have support for hardware-based ray-tracing, mesh shading, variable-rate shading, and DirectX 12 Ultimate. Gamers can expect to harness Intel’s AI-driven super sampling tech too.
Intel says its Accelerated Computing Systems and Graphics Group expects to ship more than 4 million discrete GPUs this year. Elsewhere, the company has started architecture work on the third generation of Arc GPUs, which are codenamed Celestial. Those will be geared toward the “ultra-enthusiast segment.” The second-gen GPUs, codenamed Battlemage, are also in development.
Meanwhile, at an investor meeting, Intel revealed plans for a service that will enable access to Arc GPUs via the cloud. It says Project Endgame, which will be available later this year, is “an always-accessible, low-latency computing experience,” but it hasn’t shared additional details as yet.
(All information was provided by Engadget)
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