Roblox Corp recently announced the company’s first-quarter financial results for 2022. At the same time, Roblox also unveiled some of the key metric estimates recorded by the company in April.
During the first quarter of this year, revenues rose by 39% from the same period last year to hit $537.1 million. The number of hours engaged also rose by 22% year-over-year to hit 11.8 billion hours. Finally, active daily users hit 54.1 million, representing a 28% year-over-year increase.
Meanwhile, Roblox also provided estimates on the company’s metrics for this past April. The organization reportedly generated $189 million to $192 million in revenue. Hours engaged are expected to be 3.8 billion while active daily users reportedly came out to 53.1 million people.
“We remained focused on delivering our innovation roadmap to unlock the full potential of the Roblox platform and drive long-term returns for investors,” said David Baszucki, the CEO of Roblox. “Over the past two quarters, we have launched a number of notable innovations including spatial voice and layered clothing that will continue driving user growth, engagement and monetization.”
(All information was provided by Roblox)