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A Look At MiEN Company’s White Paper On The Benefits Of Esports For K-12 Students

MiEN Company recently published a white paper titled Using Esports to Teach K-12 Academic and Social Emotional Skills: Design of Esports Environment Supports Skill Development Outcomes, to present the benefits of an esports curriculum for elementary through high school students.

The paper aims to give schools the base they need to start their own programs, while also discussing how these programs can help teachers better prepare students for STEM (science, technology, engineering, and math) careers, and even as event planners, business consultants, writers, financial advisors, and more. Using Esports to Teach even looks at the scholarship opportunities esports programs would create for students.

The white paper also provides educators with guidance on creating budgets, obtaining grants, finding donors, and raising funds, while offering a series of questions for them to analyze and answer.

“For educators who want hands-on design support, our team can help schools create a space that supports gaming, tournaments, and all the activities related to esports,” said Dr. Christina Counts, Vice President of Education for MiEN Company. “This is such an exciting development in education because it brings benefits in terms of academic learning, soft skills, and even school revenue. The field is projected to generate $1.8 billion this year. It attracts students who typically never participate in extracurricular activities, giving them a new sense of belonging and developing their teamwork and leadership skills. All while being an excellent conduit for teaching everything from career and technical education to literacy and STEM. It’s a venture that’s win-win-win.”

(All information was provided by WFMZ-TV)

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