Final Fantasy 16 Producer Explains Why Game Ditched Turn-Based Combat

In a recent interview, Final Fantasy Producer Naoki Yoshida explained that the game’s 16th iteration won’t include turn-based combat so as to appeal to a younger audience. Yoshida explained that during development, the team had to reassess the audience Final Fantasy was appealing to:

“I’m from a generation that grew up with command and turn-based RPGs,” said Yoshida. “I think I understand how interesting and immersive it can be. On the other hand, for the past decade or so, I’ve seen quite a number of opinions saying ‘I don’t understand the attraction of selecting commands in video games.’ This opinion is only increasing, particularly with younger audiences who do not typically play RPGs.”

Yoshida then touched upon the topic of evolution in console technology, and how it has pushed RPGs towards action-based mechanics as opposed to turn-based:

“For several console generations now, all character expressions can be done in real-time,” added Yoshida. “Actions such as ‘press the trigger and your character will shoot a gun’ and ‘press the button and your character will swing their sword’ can now be easily expressed without going through a command system. It’s now common for gamers younger than me to love such games. As a result, it seems that it does not make sense to go through a command prompt, such as ‘Battle,’ to make a decision during a battle.

Yoshida was also pressed on the idea of incorporating open-world mechanics into a future Final Fantasy release and what future versions might look like:

“From this, I think it is definitely possible that the next Final Fantasy may also utilize a command system again, or be an open world game,” he concluded.

(All information was provided by Video Games Chronicle)

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