SPAC Merger Leads To $1B Valuation For FaZe Clan
On October 25th, FaZe Clan announced it was combining with a special purpose acquisition company (B. Riley Principal 150 MergerContinue Reading
Home of "The official podcast of esports" and everything you need to know about the business of video games
On October 25th, FaZe Clan announced it was combining with a special purpose acquisition company (B. Riley Principal 150 MergerContinue Reading
According to a recent report from RedSeer, OnePlus, and the Internet and Mobile Association of India (IAMAI), the Indian gamingContinue Reading
On September 30th, new research was revealed by the International Data Corporation. According to the study, the worldwide gaming andContinue Reading
It appears that Grand Theft Auto VI is once again being delayed. According to gaming industry insider Tom Henderson, theContinue Reading
Market Research Future (MRFR) recently released a new report entitled “Global Gaming Accessories Market information by Product, by Device Type, by End-UseContinue Reading
Research & Markets recently released a new report. In this piece, the organization forecasted the growth of the global cloudContinue Reading
China’s mobile gaming market recorded significant revenue growth in August, in what has been a very successful year for theContinue Reading
A new report was recently released by the International Data Corporation (IDC). According to his research, the PC gaming marketContinue Reading
It was recently revealed that a new esports venue being built in Toronto, Canada will be completely financed by privateContinue Reading
Reportlinker recently released a report entitled “Console Games Global Market Report 2021: COVID-19 Impact and Recovery To 2030”. In thisContinue Reading
Technavio recently released a report on the state of the global arcade gaming market. This research analyzed industry trends expectedContinue Reading
Reportlinker recently released its “Global Cloud Gaming Market 2021-2025” report. In this report, analysts state that the global cloud gamingContinue Reading
In a new study from Juniper Research, reports indicate that revenue from loot boxes used in online video games isContinue Reading












