Maryville University Planning To Build Multi-Purpose Arena For Esports
Maryville University recently announced plans for expansion on April 4th. This is expected to include a 3,000-seat multi-purpose arena thatContinue Reading
Home of "The official podcast of esports" and everything you need to know about the business of video games
Maryville University recently announced plans for expansion on April 4th. This is expected to include a 3,000-seat multi-purpose arena thatContinue Reading
According to esports industry insider Tom Henderson, Ubisoft will soon hold a showcase that will preview some of the company’sContinue Reading
The competitive gaming organization Esports Scotland recently unveiled a partnership with Dundee and Angus College as the two parties lookContinue Reading
Griffin Gaming Partners recently announced it had closed a $750 million venture capital fund to invest in the gaming space,Continue Reading
The Federation of Electronic Sports Associations of India (FEAI) recently announced plans to release a policy paper that will actContinue Reading
Ferris State University is the latest school to adopt gaming at an organizational level. On February 18th, FSU’s Board ofContinue Reading
According to Bob Hunter, the SVP of OverActive Media, the organization is looking to break ground “in probably October” onContinue Reading
The opening date for the Dundee esports arena will be later than planned, but “well worth the wait,” according toContinue Reading
The first Singapore Global Esports Games 2021 (GEG) were a huge hit, amassing over 4.4 million live views across theContinue Reading
While presenting the Union Budget 2022 earlier this month, Indian Finance Minister Nirmala Sitharam announced plans to set up anContinue Reading
A new report was recently released by Research & Markets. Based on this research, the global gaming simulator market willContinue Reading
According to a recent report from Technavio, the global gaming headset market is expected to grow by $788.08 million betweenContinue Reading
On January 31st, The New York Times announced it had purchased Wordle for a price “in the low seven figures.”Continue Reading
On January 24th, a new report was added to Technavio‘s offering that analyzed the global arcade gaming market. According toContinue Reading
The global video game tournament organizer ESL Gaming recently announced that the ESL Pro League had extended its partnership withContinue Reading
According to research from Niko Partners, Saudi Arabia, the United Arab Emirates, and Egypt (the MENA-3 Region) will have aContinue Reading
On December 31st, ResearchAndMarkets added a new report to its offering entitled Global Gaming Chair Market 2021-2025. In this piece,Continue Reading
The year 2021 saw a spike in Indian gaming and esports. India’s $1.8 billion gaming market is growing rapidly onContinue Reading
On December 29th, China announced it was planning to improve copyright protections in the country. According to the country’s regulator,Continue Reading
The gaming sector in India reached $930 million in 2020, showing a growth rate of 41% from 2014, which wasContinue Reading
A new ResearchAndMarkets report was released analyzing the gaming chair industry. According to this study, the global gaming chair marketContinue Reading
The mobile gaming sector in India is booming, valued at $1.5 billion, but according to a recent study, it’s notContinue Reading
A new industry report was recently released by Niko Partners. In this survey, it was revealed that the Asia-10 gamingContinue Reading
Technavio recently released an industry report entitled “Game Development Software Market by Component Placement and Geography – Forecast and AnalysisContinue Reading
Equinix Inc. recently received a contract that will allow the organization to host a gaming platform that is operated byContinue Reading
A national esports summit was recently held in India by the FEAI (Federation of Esports Association of India). At thisContinue Reading
The F1 Chinese GP and F1 Esports Series China Championship signed deals with their partners at the 4th China InternationalContinue Reading
In a recent Corporate Management Policy Briefing led by President Shuntaro Furukawa, Nintendo shared some information about the organization’s plansContinue Reading



























