Subscription-Based Gaming Is Going To Experience Major Growth
The global subscription-based gaming market will be worth $55.94 billion by 2031, registering a CAGR (compound annual growth rate) ofContinue Reading
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The global subscription-based gaming market will be worth $55.94 billion by 2031, registering a CAGR (compound annual growth rate) ofContinue Reading
According to a new report from ResearchAndMarkets.com, the global gaming peripheral market is expected to grow by $5.6 billion fromContinue Reading
On December 26th, ResearchAndMarkets released a new study providing an analysis of the global blockchain gaming sector. According to thisContinue Reading
On December 6th, ResearchAndMarkets.com added a new report to its offering providing an analysis of the global gaming gadget marketContinue Reading
The global blockchain technology market size is expected to grow at a compound annual growth rate (CAGR) of 85.9% fromContinue Reading
According to a new report from Dentsu, the number of gamers in India was estimated to be 507 million peopleContinue Reading
According to data from the NZ Game Developers Association, video game companies in the country have seen their collective revenuesContinue Reading
Fortune Business Insights recently released new research on virtual reality gaming. This report showed that the VR gaming market wasContinue Reading
A recent YouGov survey provided insight into the state of the Saudi Arabian gaming industry. This study showed that theContinue Reading
Stratview Research recently released a report that showed the global esports market was worth roughly $2.2 billion last year. Additionally,Continue Reading
On October 25th, Allied Market Research added a new report to its portfolio. This survey showed that the global videoContinue Reading
On September 26th, Research & Markets released a new report that analyzes the state of the global esports market. AccordingContinue Reading
On October 10th, ResearchAndMarkets.com unveiled a new report providing an analysis of the smartphone and tablet gaming market. Based onContinue Reading
On September 16th, Transparency Market Research released a new report providing an analysis of the future of the virtual realityContinue Reading
On September 12th, Allied Market Research unveiled its latest report that provided an insight into the future of the globalContinue Reading
On September 15th, Stratview Research launched a report on the cloud gaming industry. According to this study, the cloud gamingContinue Reading
Esports undeniably remains one of the largest and fastest-growing participation and viewing sports on Earth. Nearly half a billion playContinue Reading
On August 29th, Allied Market Research released a new report providing an analysis of the global gaming gadget market. AccordingContinue Reading
Niko Partners and Gamescom recently joined forces to provide an analysis of the Southeast Asian gaming market. This report estimatesContinue Reading
According to Straits Research, the global esports market was worth almost $1.18 billion last year. Since this organization is reportingContinue Reading
On August 22nd, Vantage Market Research recently released a report providing an analysis of the global cloud gaming market. BasedContinue Reading
On July 28th, Fortune Business Insights released a new survey providing an analysis of the global gaming market between 2021Continue Reading
According to new research from Absolute Reports, the global gaming headset market will be worth 1$2.56 billion by 2027. SinceContinue Reading
Research & Markets recently published a report providing an analysis of the global cloud gaming market from now until 2030.Continue Reading
Based on a study that was recently conducted by Future Market Insights, the global esports and game streaming industry willContinue Reading
According to a new report from Acumen Research and Consulting, the global gaming accessories market was worth over $6.7 billionContinue Reading
According to a recently released report from Grand View Research Inc., by 2030, the global metaverse market will reportedly beContinue Reading
According to a recent report from Statista, the global network of gamers clocked in at 3.24 billion people in 2021.Continue Reading